Opening a server: the week before launch
An empty world on day one is the hardest problem in running a server. Most of the fix happens before it opens.
Setting up, running and growing your own game server — on software you can read.
An empty world on day one is the hardest problem in running a server. Most of the fix happens before it opens.
One is the long-standing default, the other is where active development moved. What that means for a new server.
The two emulators diverged years ago. Which you pick decides your scripts, your community and your upgrade path.
Paper, Fabric, Folia and Velocity solve different problems. Picking wrong costs you a migration later.
Why the wipe date matters more than the ranking, and how to read a Rust listing before you commit a week to it.
Where the numbers on a listing come from, which games we can count, and what we refuse to guess.
L2J, Mobius, aCis and the independent rewrites compared - what each targets, and where the real work actually is.